![]() ![]() ![]() You can drag a texture tag into this field and the emitter will use the material referenced by that tag. ![]() This is due to the change to the C4D material which added the Reflectance channel in R16. Note: when selecting a material channel to control emission, color, etc., the reflection channel will only work in Cinema 4D R15 or earlier. This quicktab is only available when 'Texture' is selected from the 'Emit From' setting. These settings are used when emission from an object is controlled by a texture. ![]()
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